Edition 25#


2D breakout game using pure JavaScript (Article)

jswisher, jolosan, cristianvnica, chrisdavidmills, Twoteka, Jeremie, end3r, fscholz, rabimba

“In this step-by-step tutorial we create a simple MDN Breakout game written entirely in pure JavaScript and rendered on HTML5 <canvas>.” (…)


HTML5 Phaser Tutorial – Top-Down Games with Tiled (Article)

Pablo Farias Navarro

“I’m a huge fan of top-down 2D games, mainly RPG’s, adventure games and dungeon crawlers.” (…)


Game Engine Architecture, Second Edition (Book)

Jason Gregory

“Hailed as a “must-have textbook” (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. “(…)


Hands-on Webinar – Phaser tutorial at the Crater.io JavaScript Mobile Conference 2016 (Video)

Zenva

“This workshop was part of the Crater Remote Conference for JavaScript developers (http://conf.crater.io/) organized by Josh Owens. The workshop covered the basics of the Phaser engine, where we built a simple platformer game using this library.” (…)


Thomas Happ from Axiom Verge (Podcast)

Hanselminutes

“Axiom Verge is an indie Metroidvania video game created by Thomas Happ…written on his own in nights and weekends! Written in C# and Monogame, Axiom Verge is now on PlayStation 4, Windows, OS X, Linux, Vita, Wii U, Xbox One, and Nintendo Switch! Scott talks to Thomas about how one starts a herculean effort like this…and succeeds! (…)


Phaser (Github)

photonstorm

“Phaser is a fast, free, and fun open source HTML5 game framework. It uses a custom build of Pixi.js for WebGL and Canvas rendering, and supports desktop and mobile web browsers. Games can be compiled to iOS, Android and native desktop apps via 3rd party tools. You can use JavaScript or TypeScript for development.” (…)

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